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Become
CG Modeler

Between the designer and the CG animator, the CG modeller takes part in the digitisation phase of a project. His purpose is to give volume, and express an object, a character or a set in 3 dimensions. He is called upon to work in multiple areas.

Parole de pro

Les films de l’ESMA ont un gros niveau technique. Toujours de belles surprises, avec des lignes éditiorales différentes : on va du simple cartoon millimétre jusqu’à de l’hyper réalisme.

Florian Landouzy
Co-fondateur et Responsable de l’Animation, Supamonks

PAROLE DE PRO

« On avait senti les années précédentes le niveau monter, mais cette année 2015, il y a beaucoup de films très beaux, surtout dans tout ce qui est réaliste »

Fédérico Costa
Directeur Artistique, Delapost

THE mission OF THE CG MODELER

The CG modeller has a rather central function, since he gives life in 3 dimensions to any visual object, which he expresses in volume, and to which he adds materials and textures.

For example, based on a character’s drawing, he will “sculpt” this character on a computer (modelling phase), then will attribute him a specific texture, hair, eyelashes, so that the character eventually reaches a realistic and coherent consistency.

How to be 3D modelor

HIS KNOW-HOW, HIS KNOWLEDGE

Whether he works in cinema, video games or in a more industrial environment (automotive, aeronautics…), the CG modeller can rely on his mastery of anatomy, physics and his knowledge of the latest artistic and technological trends to adapt to the various projects he is submitted as well as possible.

He also masters his work tools, mainly modeling software (Maya, 3ds Max, Blender…), of which he perfectly understands the technicalities.

Very attentive to the designer (product designer, character designer, set designer…), he must not lose sight of the latter’s initial intentions, as well as the environment the modelled object will have to integrate, and the universe for which it is intended. His work cannot be done without a real understanding of these different components.

HIS KNOW-HOW, HIS KNOWLEDGE

Whether he works in cinema, video games or in a more industrial environment (automotive, aeronautics…), the CG modeller can rely on his mastery of anatomy, physics and his knowledge of the latest artistic and technological trends to adapt to the various projects he is submitted as well as possible.

He also masters his work tools, mainly modeling software (Maya, 3ds Max, Blender…), of which he perfectly understands the technicalities.

Very attentive to the designer (product designer, character designer, set designer…), he must not lose sight of the latter’s initial intentions, as well as the environment the modelled object will have to integrate, and the universe for which it is intended. His work cannot be done without a real understanding of these different components.

The CG modeller masters complex software, but above all he must have knowledge in relation to the field in which he evolves (anatomy, art history, architecture, physics). To do so, he keeps himself informed of the latest artistic and technological innovations.

CAREER DEVELOPMENT OPPORTUNITIES

There is a growing need for professionals who master digital tools not only in cinema and video games but also in the automotive industry, which has been relying on CG modellers for many years.
Other industrial sectors also use CG (aeronautics, railways, moulding industries, foundries, luxury goods, jewellery, model makers, prototyping companies, event organisers).
With some experience, the CG modeller can become a project manager. He can also become a CG animator with additional artistic training.

The CG modeller can earn between 1,800 and 2,000€ gross per month at the beginning of his career, and expect up to 4,000€ for a very experienced modeler.